AGILITY CASE STUDY

Overview

The Problem
Fitness is not the easiest thing for people to get the hang of. Many find it hard to find the time, motivation, or will-power to get themselves up and active. Fitness app companies have been trying to understand the behavior of their users and why users lack engagement with their product.

Project Brief
This project will be covering how users interact with fitness based apps, what companies found from people using engaging apps, and how my findings will help improve the user’s experience with my new fitness app.

The Goal
My goal is to make users more engaged with a fitness app on a long term basis.

Responsibilities
User Research, User flow mapping, WireFraming, testing, and high fidelity designing

Tools

Button TextButton TextButton TextButton Text

Research

Secondary Research

Summary
I did some secondary research on understanding the friction people had when reaching their exercise goal or routine. I reviewed documents and articles in order to understand how other companies were able to overcome similar challenges. I found that adding a social aspect to their product gave users longer engagement.



Top Learnings From Secondary Research

Surveys

Summary
I wanted to find participants to help me understand what users wanted from a fitness app.

Interview Requirements:

Google Survey Outcomes

What is your age?

  • 25 form submissions
  • Majority of responders were between the ages of  22-26

How often do you exercise?

  • Majority of the respondents exercised 4-6 times per week.

How do you update friends or family on your goals?

  • Majority of people do not update friends or family on their exercise goals.
  • Text Messaging and Apple Fitness were the other two main tools people used to update friends and family.

Outcome Summary
Based on the surveys, I can see:


Key Findings From Survey

Interviews

My Interviews Discussed:

Types of Participants

Methods of interviewing


Interview Questions


Key Findings From Responses

Affinity Map Categories

Research Analysis

Summary
Originally, my secondary research was geared towards messaging improving engagement for users, however, my interviewing data shows otherwise. I compared my results from surveys and interviews after reviewing my findings from my secondary research. The majority of the research focused on exercise engagement and fitness app engagement using a social media perspective.

They believed sharing goals and rewards engaged users to use a fitness app, however after interviewing with my participants I found that they would rather share useful content instead of messaging their personal goals. The secondary research, surveys, and interviews all agreed that barriers, such as time and alerts, affected motivation for people trying to maintain a fitness routine.


Key Learnings From Research

Priorities

Engaging users with:

Ideate

Personas

User Flow

The flow of navigating around the app is important to understand before designing the app. This user flow was used to narrow down the primary path of the prototype. Here, you can see the main path being messaging, and the alternative routes are notifications and challenging others to competitions.

LoFi WireFrames

HiFi WireFrames

Design

Color Pallet

Typography

HiFi Design

Test

Script For Wireframe Testing

Messaging


Achievements


Further Feedback

Did you find anything worth mentioning about the design or the flow of navigating between page to page?

Figma WireFrame


User Feedback

Script For High Fidelity Testing

Messaging


Challenges

Figma Final Design


User Feedback

All of the participants enjoyed the design and were easily able to navigate throughout the app. One person recommended putting the name of the person who sent a new message. The notification lacked the name Marvin Jackson.

Findings/Learnings

I realized that research and data might not always correlate to my personal findings. After researching information about engaging users, I found that people need some sort self motivation before sharing that among others.

When working on the prototypes I discovered that button placement is crucial for having better user flow. This improvement helped users navigate better and to reach where they needed to in a timely matter.

Users sounded excited to see something like this in their app store, and look forward to downloading the final product in the future.

Contact Information

Phone
(949) 892 - 0224
E-mail
Tylermj333@gmail.com
Location
Irvine, California, USA
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